286 contributions have been accepted to the 4th edition of DigitalHeritage World Congress and Expo. Almost 500 authors responded to the Call for Paper and submissions were selected after a blind peer review process. Conference proceedings are published in Open Access, indexed by Scopus. A selection of papers will be invited for an extended publication in leading journals (ACM JOCCH, Elsevier DAACH, MDPI Heritage, Indiana Univ. Press “Studies in Digital Heritage”).
Beyond the scientific presentations, the congress is also organising a Scientific Expo (more in Expo), and a Trade Show dedicated to companies and to the exploitation activities of organisations (more in Trade Show).
TRACKS & TOPICS
The Call4Papers invited authors to submit full and short papers, posters, workshop, panels and tutorials. These contributions are organised around the 6 conference thematic tracks and 9 special session (1 co-located event track, ACM web3D, and 8 strategic special session tracks) that will shape the 2025 edition.
THEMATIC TRACKS
Thematic Tracks (1-6) are cross disciplines specialized series of sessions focused on a specific topic within the broader scope of the conference. They are chaired by experts in the field and includes invited talks, paper /poster presentations, and discussions. Thematic tracks allow for in-depth exploration of emerging trends, challenges, and advancements in a niche subject while fostering collaboration among researchers with similar interests.
(1) Documentation, Preservation, Monitoring and Restoration
Chairs. Stefano Campana (Univ. Siena), Violette Abergel (CNRS), Costanza Miliani (CNR ISPC)
Heritage impact assessment, Inventory for heritage management, Cultural heritage and archives, Heritage management planning, Endangered heritage, Natural risk management, Climate change mitigation, Long term archiving/storage, Intangible heritage, Rehabilitation of historical buildings, Digital publishing and Philology, Digital Technologies for Restoration & Monitoring
(2) Policy, Standards, Ethics, Education and Tourism
Chairs. Alessandra Marasco (CNR ISPC), Angeliki Chrysanthi (Univ. of the Aegean)
Ethical use of AI technologies, Requirements and policies, Archives accessibility and reproduction rights, Public use of History digital society, SDG for heritage, Cultural tourism, Heritage & tourism sustainability, Education and training, Citizen science for heritage, Cultural heritage and local identity, Sociology and User studies, Neuroscience and cognitive psychology for Digital Heritage, Sustainability, Metadata
(3) Infrastructures, Dataspace and international projects
Chairs. Dimitri Kotzinos (ECHOES – Cergy Paris University), Anais Guillem (ERIHS – CNRS MAP), Bruno Fanini (H2IOSC – CNR ISPC)
Collaborative cloud for Cultural Heritage, Connecting infrastructures, Best practices, Digital transformation, Digital Archives and Digital Libraries, Digital accessibility, Heritage cybersecurity, Blockchain and NFT, Education
(4) Acquisition and Digitization
Chairs. Martina Hoffmann (National Library CH), Fabio Remondino (FBK), Pedro Santos (GCH – Fraunhofer)
Photogrammetry and Computer Vision, Laser scanning and active sensors, AI-based methods, Massive digitization, Multi-modal data, Remote sensing, Historical data processing, Materials and colours, Reflectance modeling, Neural Rendering Techniques (NeRF), Generative AI for Cultural Heritage and Design
(5) Analysis and Interpretation
Chairs. Michela Spagnuolo (GCH – CNR IMATI), Nicolò Dell’ Unto (Lund University)
Data fusion, Multi-temporal data analysis, Multi-modal analysis, Semantic enrichment, Point cloud segmentation and classification, Object detection, Finite element modeling, Scan2BIM, GIS and spatial analyses, BIM and Digital Twin for Cultural Heritage, Ontologies, Diagnostic analysis
(6) Visualization and Interaction
Chairs. Karina Rodriguez Echavarria (GCH – Univ. of Brighton), Maria Economou (Univ. of Glasgow), Ruggero Pintus (CRS4), Angeliki Antoniou (Univ. of West Attica)
Web-based interactive solutions, Virtual, Augmented, Mixed, Extended Reality, Hybrid Experiences, Hybrid Museums, Interfaces, Serious Games, Applied Games and Gamification in Culture and Art, Advanced image-based rendering techniques, Virtual technologies in and for museums, Design UX/UI, Haptic and HCI for heritage, Simulations, Digital born art, Cultural creativity
SPECIAL SESSIONS
DH25 has two types of special sessions: a co-located event and strategic special sessions.
The co-located event track (7) is semi-independent event taking place alongside the conference, sharing the venue, promoting cross-fertilisation among communties and logistics but having its own agenda, sessions, and organizers.
(7) ACM Web3D Conference
Chairs. Nicholas Polys (Virginia Tech), Anita Havele (Executive Director, Web3D Consortium)
The 30th International ACM Conference on 3D Web Technology (Web3D 2025) aims to study and share principles of the latest advancements in interactive 3D technologies, including Digital Heritage. The conference explores developments in 3D web technologies related to the documentation, conservation, and sharing of cultural heritage.
Strategic special sessions (8-15) are a dedicated tracks, moderated by a chair, focused on a specific emerging or interdisciplinary topic, that complements the main conference themes, and that may depend on an existing project or event. It is organized by experts in the field, or PI or chairs of the projects/events and may include invited talks and contributed papers selected by the call4paper. Special Sessions follow the same peer-review process as standard sessions, although it may have tailored submission criteria or invited contributions. A number of strategic sessions have been defined by the DH2025 committee upon Call4Proposal, closed in January 2025. The special sessions is published in the EG DL, with all contributions grouped in a section.
(8) Exhibiting the ‘Unexhibitable’: PERCEIVE and the Case for Digital Heritage
Chairs. Catlin Langford (PERCEIVE – V&A), Donata Magrini (PERCEIVE CNR)
How can cultural organisations exhibit sensitive and fragile colour materials? How can we reconstruct the colours of the past? What role can new digital technologies play in exhibiting cultural objects that no longer feature original colours or cannot be exhibited due to light sensitivity and fading?
(9) Collaborative cloud for Cultural Heritage
Chairs. Emanuel Demetrescu (ECHOES – CNR), Sorin Hermon (ECHOES – Cyprus Institute)
Future of CH research, conservation, preservation, and valorization, focusing on heritage digital twins, cloud infrastructure, tools, services, and applications to create a digital ecosystem for collaborative cultural heritage research. Topics include data governance, AI, collaborative workflows, knowledge graphs, and cross-sectoral engagement strategies.
(10) H2IOSC Project Development and Results
Chairs. Riccardo Colella (H2IOSC – CNR ISPC)
Special session on the PNRR H2IOSC project, which focuses on creating digital infrastructures for humanities and cultural heritage in Italy. The session includes presentations on the development and results achieved by different research teams working within the project.
(11) Digital Technologies for CHANGES
Chairs. Silvio Peroni (CHANGES – Univ. Bologna), Ivan Heibi (CHANGES – Univ. Bologna)
Research on digital technologies for enhancing cultural heritage in terms of accessibility, inclusiveness, and sustainability. Topics include decentralized infrastructures, gamification, 2D/3D models, AI methods, IoT and sensor networks, and location-based technologies.
(12) Phygital Worlds and eXtended Reality in Cultural Heritage
Chairs. Lucio Tommaso De Paolis (XRSalento Univ. Salento), Carola Gatto (XRSalento Univ. Salento)
Exploring the blending of the physical and digital worlds (phygital) and the use of XR to revolutionize how the public experiences and interacts with cultural heritage. The session focuses on the potential new frontiers of virtual cultural heritage and the role of XR in preserving and enhancing both tangible and intangible heritage.
(13) Play, Learn, Explore: Cultural journeys of hidden treasures through Serious Games
Chairs. Chiara Eva Catalano (SGS – CNR IMATI), Francesco Bellotti (SGS – University of Genoa), Kevin Körner (SGS – University of Tubingen)
Serious games (SGs) as a tool for learning and promoting cultural experiences. The session focuses on games that encourage physical visits and interaction between art and people, especially in small and lesser-known cultural venues.
Posters, Panels, Roundtables, Workshops & Tutorials
Chairs. Hasan Kutlu (Fraunhofer), Selma Rizvic (University of Sarajevo)
🏆 AWARDS
DH25 will honour best works by different awards:
- Best paper award: best papers will receive an award and invitation to submit to high impact scientific journals for high standing publication.
- Best exhibition award: Best applications and installations will be selected in different categories including interactive and non-interactive applications, digital art installation and emerging technologies demo.