DH25 EXPO

San Niccolò Palace, Via Roma 56, Siena, Italy · 8–12 September 2025
Mon 15:30–18:30 · Tue–Thu 09:00–19:00 · Fri 09:00–15:30

DigitalHeritage Expo is the exhibition of Digital Heritage, open to the conference attendees, but also to external participants, including decision makers, professionals and citizens. It is a “scientific” exhibition because exhibits are selected after a call and a peer review evaluation made by experts, scientists and artists, in the domain. The expo is meant to offer a physical space where professionals, scientists and also citizens can meet, debate and be inspired by digital ideas applied to Cultural Heritage. The upcoming edition is chaired by Sarah Kenderdine (EPFL) and Daniele Ferdani (CNR ISPC) and it will be supported by BMTA’s Archeovirtual and PERCEIVE, organised by CNR ISPC and University of Siena. In its previous editions, the Expo has attracted over 5,000 visitors, with more than 100 projects, installations and demonstrations coming from all over the world and organised around specific themes. In each edition, a Call4Expo has identified distinct categories, highlighting innovation across multiple sectors.

EXPO FLOOR PLAN

Immersive Projections | Booths: 1, 2, 3, 4

1 A.R.M. – Accessibilità per i Relitti in Mare (Accessibility to Shipwrecks at Sea) by MetaHeritage

2 Woven Narratives: Unveiling Untold Stories by Sunway University

3 Haptic Horizon / Interactive Book by LiveViewStudio

4 Computational Museology — Three Experiments by Laboratory for Experimental Museology (eM+), EPFL

AR/VR/XR Applications & Gamification | Booths: 6, 7, 8, 9, 10

6 Digital Travel from Medieval Siena to Early Modern China by University of Siena

7 Living Stories: Empowering Museums with Immersive Narrative Worlds by Realmeta Studios Inc.

8 Immersive Experiences in Virtual Heritage by IDIA Lab, Ball State University

9 Extended, Collaborative and Participatory Encounters with Digital Heritage by Image, Sound and Cultural Representation Lab (ISCRL), University of the Aegean

10 We Grew Up in War – A Video Game About the War Childhood Experience by Charles Games

PERCEIVE Project | Booths: 5a, 5b, 21

5a PERCEIVE — Perceptions of Colour by PERCEIVE Project; HSLU

5b PERCEIVE — Tools&Services by PERCEIVE Project; CNR ISPC, FORTH, Fraunhofer IGD, NTNU, HSLU, IMKI MANN Museum, Munch Museum, V&M

21 Perceive Isis’ Colours by PERCEIVE Project; CNR ISPC, MANN Museum

CHANGES ProjectBooths: 11, 12, 13

11 Beyond the Glass: A Digital Journey into the Codex Cospi by CHANGES Foundation; University of Bologna, Maastricht University, MOLAB of the CNR-ISPC, Smithsonian Institution

12 The CHANGES Serious Game by CHANGES Foundation; CNR ISPC, CNR ITD

13 Exploring Ulisse Aldrovandi in 3D: A Digital Renaissance by CHANGES Foundation; University of Bologna, CNR-ISPC

Pepper’s Ghost | Booth: 14

14 Illuminated Manuscripts Hub by CNR ISPC, MOLAB-RIHS, University of Rome Tor vergata, Teatro Potlach, 3D Research srl

Spatial VRBooths: 15, 16, 17, 18, 19

15 Interlumo: Analytics Services of Remote Interactions by CNR ISPC

16 HoloMask: Designing Accessible Handheld See-Through Headset for Intermittent Mixed Reality Use by Reality Design Lab

17 ARKAEVISION: Living the Cultural Heritage by Digitalcomoedia S.r.l.

18 Museums in the Metaverse – A Powerful New Platform for Digital Heritage Engagement by University of Glasgow

19 VIRTE – Virtual XR Experience Web-App Solution by NoReal

Robotic Application — Booth: 20

20 CultArm3D – Autonomous High-End 3D Digitization by Fraunhofer IGD, Verus Digital GmbH

PUBLICATION

The accepted applications’ proponents will be given the possibility to publish their work as a journal paper, in the special issue of the Elsevier Journal Digital Applications in Archaeology and Cultural Heritage (DAACH): “Digital Heritage Frontiers: Exploring Immersive and Interactive Technologies”.

For further information, please contact: digitalheritage@unisi.it